Share on facebook
Share on linkedin
Share on twitter
Share on whatsapp

Gamification for learning – Drug Discovery and Development process

Gamification for learning works because our reaction to games is deeply embedded in our psychology. Kevin Werbach, an associate professor of law and business ethics at the  University of Pennsylvania’s Wharton School, wrote in  the conversation. Game design techniques recognize our innate desire to recognize patterns, solve puzzles, overcome challenges, collaborate with others, and experience the world around us while sitting in the driver’s seat. Can be activated. You can also  create a safer space for experimenting and learning. The superficial dimension is reward motivation. 

Patient Diagnosis 

An important growth area for medical gamification is to support the diagnosis of patients with early signs of illness. Pfizer has  recently invested in a partnership with Boston-based Akili Interactive Labs. This Labs Evo Challenge video game  is designed to detect early signs of Alzheimer’s disease in healthy people. Players need to overcome obstacles and serve their goals by tapping  objects that  are displayed according to the instructions of  the game and have a specific color. The  Gamification for learning helps the Evo Challenge track a user’s movements and monitor their behavior every 30ms, quickly adjusting the player’s game level. The game determines how much the user pays attention and makes decisions in various distractions. 

ADHD Focus 

The FDA device approval pass also includes Cog Cubed, a Minneapolis-based company focused on diagnosing children and adults with ADHD using video games. However, unlike Akili and others who develop cognitive ADHD  games, Cog Cubed uses Sifteo Cubes, an interactive gaming system developed at MIT in 2011. These small, white high-tech cubes with a touch screen look like a small TV. This game is aimed at an elderly group with Attention Deficit Disorder (ADD) and moves, stacks, or taps multiple sensors in a cube that incorporates an accelerometer to measure all kinds of movements. is needed. 

Each time you touch, the dice communicate wirelessly and the image on the screen reacts to changes. This is useful for measuring player behavior. The company’s technology focuses on player behavior: can they suppress the urge to grab the wrong die when it makes a noise? According to Kurt Roots, co-founder of Cog Cubed, this interaction with the cube provides a concrete user interface and is more appealing to both children and adults than a keyboard, mouse, or other controller. He states that the tactile experience of dies is easier to learn than  traditional graphical user interface systems, allowing players to improve problem-solving behavior and improve spatial awareness.

Read my more blogs from here

Want to read more such exciting articles and posts?

We will send you a monthly email with a digest of most happening news and events from the sector, straight to your inbox!

Subscribe to our newsletter

Latest Posts

FREE!

Download our free eBook on out-of-the-box Pharma product marketing ideas experimented, implemented, and accomplished by world-renowned players.

What's CME World?

At CME World we bring to you the best possible elearning medical webinars and courses which will help to build your evidence-based practice. We have partnerships and associations with major Indian and international associations, this helps us to design courses which are at par with international universities.

More Articles

Stay in touch with us and grow your business!

© All Rights Reserved 2021